Geek Fever Games

  • Home
  • Games
    • Avoid the Void
    • Awesome Bots
    • Dead Man's Doubloons
    • Mars vs. Earth
    • Plus Word
    • Pocket Sub
    • Sim Hero Classic
  • For Publishers
  • News
  • Geek Team
  • Home
  • Games
    • Avoid the Void
    • Awesome Bots
    • Dead Man's Doubloons
    • Mars vs. Earth
    • Plus Word
    • Pocket Sub
    • Sim Hero Classic
  • For Publishers
  • News
  • Geek Team

What's the latest?

Our #BlackFriday Crowd Sale is live! @TheGameCrafter #indiegamedev #cardgames #boardgames #marsvsearth

11/22/2015

0 Comments

 

Join the Crowd, Increase the Sale, Save Earth!

Picture
For the entire Thanksgiving week, Mars vs. Earth is ON SALE! The more people that join the crowd, the bigger the sale will be for everyone.

All purchases will be delivered before December 25th!

What's a Crowd Sale exactly? Crowd Sales are similar to crowdfunding sites like Kickstarter, but different in these critical ways:
  1. Every person who backs the campaign lowers the final cost, to over $15 off, for ALL backers! No matter what, everyone is guaranteed a 13% discount right of the bat!
  2. There's no risk that the product won't be built or meet expectations - it's already published!
  3. Immediately following the campaign, we build and ship your product - no waiting!
Essentially, a Crowd Sale removes all the questions of IF, WHAT, and even WHEN. You simply enjoy a massive discount on an award winning game that you will enjoy for years.
Let's see it!
0 Comments

What's a "Crowd Sale"? @thegamecrafter #indiegames #marsvsearth #blackfriday #cardgames #boardgames

11/21/2015

0 Comments

 

Join the Crowd, Increase the Sale...  Crowd Sales FTW!

We recently announced our Black Friday Crowd Sale, which begins tomorrow, but what exactly is a "Crowd Sale"? Technically, a Crowd Sale is considered crowdfunding, similar to Kickstarter and Indiegogo, but better in these critical ways:
  1. Every person who backs the campaign lowers the final cost, to over $15 off, for ALL backers! No matter what, everyone is guaranteed a 13% discount right of the bat!
  2. There's no risk that the product won't be built or meet expectations - it's already published!
  3. Immediately following the campaign, we build and ship your product - no waiting!
Essentially, a Crowd Sale removes all the questions of IF, WHAT, and even WHEN. You simply enjoy a massive discount on an award winning game that you will enjoy for years.

Best of all, you will have Mars vs. Earth in hand for December 25th!!
Let's see it!
Picture
0 Comments

Announcing Geek Fever's #BlackFriday Crowd Sale! #marsvsearth #indiegames #boardgames #cardgames @thegamecrafter #crowdfunding

11/18/2015

0 Comments

 
Picture

Join the Crowd, increase the Sale!

Get Mars vs. Earth for over a third off! The more people that join the crowd sale, the better everyone's discount. No matter what there will be at least $5 off, with the potential to reach more than $15 off! The crowd sale will run for the entirety of Thanksgiving week.
Cool Factors:
  • Lead missions as an Agent against Martian threats
  • Hidden loyalties create uncertainty and doubt
  • Accuse your friends of sabotage and bring them to trial!
0 Comments

Plus Word Holiday Giveaway!

11/11/2015

0 Comments

 
Currently on Facebook, we're giving away a copy of our new game Plus Word Holiday!
Picture
To win a copy of Plus Word Holiday, follow these two steps:

1. If you don't already like Geek Fever Games on Facebook, like our page!

2. Go to this Facebook post and guess what our one word link between GIANT and SPACE is!

One person who's correctly guessed our word will win a free copy of Plus Word Holiday shipped to them!

You can learn more about Plus Word here, and buy Plus Word or any of its specialty sets here.

​Good luck!

​

0 Comments

Fall exhibition write-up (2 of 3): #RetroWorldExpo #indiegames #marsvsearth #boardgames #cardgames

11/4/2015

0 Comments

 
Picture
Geek Fever Games enjoyed one of the best cons we've ever seen on October 3rd, 2015. RetroWorldExpo kicked off its inaugural year at the Oakdale Theater in Wallingford, Connecticut this year, and it was incredible! We worked with The Game Crafter to build and run a Designer table at the con, allowing for us to both evangelize our published games and the immense value TGC offers indie designers. The place was packed from beginning to end, with the most excited bunch of geeks we've seen to date!

While the day was beyond energizing, our experience at the con was not without its lessons learned. We were slapped in the face with a significant example of the age old adage, "know your audience!" The problem was that the con was split into two main sections: the digital floor and the tabletop gaming loft. The digital floor, where our booth was placed smack in the middle of, contained a gajillion vendors selling old 8bit consoles and games, Nintendo themed merchandise, old arcade consoles, and other odds and ends. We were, in fact, the ONLY tabletop vendor on the floor. Additionally, there was a DJ playing very loud (but way cool) 8-bit game-style music all day long. Needless to say, the audience that was cycling through the area was focused on a very different type of product than we had to offer. Our booth was intentionally set up to invite guests to sit and play our games, but with the noise and digital eye-candy distractions at all the other booths, the audience in that area just wasn't aligned with what we represented. Until...

The good news is we discovered this problem very early on and worked with the organizers to correct the issue. Huge props to the organizers of the event, who were more than willing to work with us to swiftly move our booth mid-event to the entrance-way of the tabletop gaming loft. In other words, we went from this odd-ball vendor in the middle of exactly where we should not have been, to becoming the very gateway to the entire tabletop area! As you can imagine, the audience passing through that area was EXACTLY who we intended to capture, and not 60 seconds after setting up we had groups of people sitting at our table playing (and buying) Mars vs. Earth!

Our rediscovered wisdom to impart: "Know your audience," and probably a little bit of "location, location, location!" If you're going to spend money for booths at cons, you absolutely CAN make it a very successful day. You can network with the press, engage with your community, and sell copies of your games. The trick is to find the RIGHT cons, and assure you are situated in the right area at the event.

We count the day a huge success, keeping our faith in the value of exhibiting at these cons. We ran the risk of losing out on critical face time with our intended community, but thanks to our experience with prior cons (knowing what we *should* expect our success criteria to be) and the cooperation of the folks at RetroWorld, things worked out great. We intend to discuss with the RetroWorldExpo coordinators the possibility of reserving the entire loft entrance area for next year's event, essentially placing us in the most valuable location possible!
0 Comments

Fall exhibition write-up (1 of 3): #BostonFIG #TGC #Indiedev #MarsVsEarth

11/2/2015

0 Comments

 
Picture
Picture
Geek Fever Games was proud to show off Mars vs. Earth at the Boston Festival of Indie Games on September 12th, 2015. We attended this conference last year as an indie sponsor, and this year Mars vs. Earth was accepted into their Tabletop Showcase. We also had the pleasure of working with The Game Crafter by running a TGC Designer Table. What emerged was an amazingly successful event for GFG and some great exposure for TGC.

As can be seen in the provided images, our booth was swamped from beginning to end. We were humbled by the groups of people who stood waiting in line to play our game. Mars vs. Earth shows extremely well, plays fast, and leaves players energized and eager to start another game. For this reason we managed to sell a copy to almost every group of players throughout the day. BostonFIG's atmosphere of focus on indie games and designers only helped to support our efforts.

Because we were also running a TGC Designer Table, we had the opportunity to evangelize the many benefits TGC brings to indie designers. Many people immediately noticed the TGC logo and components, and several were very interested to learn how the whole process works. We were able to show off our game's components as great examples, but more importantly we were able to shed light on how easy it was to get something from an idea to fully published quality using TGC's platform. Being able to converse with folks who were both players and designers created a true win-win scenario for both us and TGC.

Geek Fever Games is still in its infancy, but we could not be more encouraged about our future. We have a tremendous game published, with many more on the way, and we have lined up several other great conferences like the BostonFIG for the fall and winter months. We're proud to be working with TGC, and we look forward to bringing additional otherworldly game experiences to market!
0 Comments

    Geek Gods Newsletter

    Subscribe

    RSS Feed

    Twitter Nonsense

    Tweets by @GeekFeverGames

    Archives

    May 2018
    February 2018
    May 2017
    April 2017
    August 2016
    July 2016
    May 2016
    April 2016
    February 2016
    January 2016
    November 2015
    October 2015
    August 2015
    July 2015
    August 2014
    November 2013
    October 2013

Picture
Picture
Proud member of:       
Join the Indie Game Alliance Demo Team
© 2018 Geek Fever, LLC.  All rights reserved.
Photos used under Creative Commons from MAClarke21, nerissa's ring