As can be seen in the provided images, our booth was swamped from beginning to end. We were humbled by the groups of people who stood waiting in line to play our game. Mars vs. Earth shows extremely well, plays fast, and leaves players energized and eager to start another game. For this reason we managed to sell a copy to almost every group of players throughout the day. BostonFIG's atmosphere of focus on indie games and designers only helped to support our efforts.
Because we were also running a TGC Designer Table, we had the opportunity to evangelize the many benefits TGC brings to indie designers. Many people immediately noticed the TGC logo and components, and several were very interested to learn how the whole process works. We were able to show off our game's components as great examples, but more importantly we were able to shed light on how easy it was to get something from an idea to fully published quality using TGC's platform. Being able to converse with folks who were both players and designers created a true win-win scenario for both us and TGC.
Geek Fever Games is still in its infancy, but we could not be more encouraged about our future. We have a tremendous game published, with many more on the way, and we have lined up several other great conferences like the BostonFIG for the fall and winter months. We're proud to be working with TGC, and we look forward to bringing additional otherworldly game experiences to market!