Geek Fever Games

  • Home
  • Games
    • Avoid the Void
    • Awesome Bots
    • Dead Man's Doubloons
    • Mars vs. Earth
    • Plus Word
    • Pocket Sub
    • Sim Hero Classic
  • For Publishers
  • News
  • Geek Team
  • Home
  • Games
    • Avoid the Void
    • Awesome Bots
    • Dead Man's Doubloons
    • Mars vs. Earth
    • Plus Word
    • Pocket Sub
    • Sim Hero Classic
  • For Publishers
  • News
  • Geek Team

Just like that - We're in Beta!

3/27/2014

1 Comment

 
Picture
Sim Hero enters Closed Beta Testing!

Emails are on their way out to all Kickstarter & Website contributors with the Beta download link & Beta info.

The full list of recent changes appear below:

Completed:

- MOVE INTO CLOSED BETA


Changes:

- All crafted gear boosted slightly
- Loot scripts tweaked to sometimes hand out less loot
- The Event System got an overhaul:
RESULT: Events 2 places in the future are determined at time of previous event resolution, negating the 
ability to save/load until a "favorable" event is rolled.
RESULT: The war events got some variety and the math was overhauled to actually work now. No more easy 
fights!
RESULT: Fiddled with the frequency of certain events.
RESULT: Added a new event type to potentially "give back" Happiness, Safety or Resources. Will expand 
upon this down the road.
RESULT: Slightly increased the amount of troops gained when recruiting troops.


Fixes:

- Fixed an instance where a War Hero would join the Court instead of the Reserves.
- Fixed court XP gain from some monsters (raised to normal levels - it was far too low)
- Fixed Event Battle Resolution Event text to include current *Safety* level on battle win/loss message.
- Fixed (hopefully all) instances where the wrong cutscene would play, or multiple cutscenes would 
play. This may cause some "cutscene weirdness" if you don't start over, but the worst that happens is 
you watch a duplicate cutscene once. Certainly no reason to start the game over if you don't want to.


Enjoy!
- The Sim Hero Team
1 Comment

Alpha Patch Roundup - March

3/25/2014

0 Comments

 
Picture
March has been a busy & productive alpha testing month. In fact, it's been so smooth - we plan to open things up to the closed Beta testers much sooner than anticipated!

The biggest change on the horizon is the Event system. It needs a code overhaul and some new features (like, an event which allows the recovery of Happiness, Safety & Resources). Stay tuned for that.

Patch notes appear below, for all the major releases over the past 2 weeks (newest first). Enjoy!

- The SimHero team


Patch 0.0.4

> Completed:
- STRETCH GOAL: Recruitable Fairy & Centaur heroes.
- CLASS: Knight Errant
- CLASS: Dragon Knight (contributor content)
- DUNGEON: Ancient Wyrm Cave (contributor content)
- UNIQUE HERO (recruitable): Artur Erebus (contributor content)

> Changes:
- Minor review of the Marksman class. TP costs & Damage adjusted favorably, slightly.
- Dwarves are more resistant to poison & disease
- Migrated the remaining Court battles to the new scaling system
- Begun to add in some of the new, commissioned Orc portraits
- Changed all goblin sprites to the new, commissioned Goblin sprites
- Review of loot rolls & higher level difficulties balancing:
Result: Purple & better gear is more rare. (you can sometimes "sneak" a purple out under the old chances tho)
Result: Higher difficulty remained okay, so no changes made
Result: will continue to test higher difficulty dungeons for tweaks


> Fixes:
- Human Artifacts should now be properly found in the correct dungeons
- Tweaked the drop rates for "special" dungeon find items to be a tad more favorable in certain cases
- Fixed a few cutscenes
- Fixed a few bugs with the Training info messages
- Fixed a few more remaining cases where summoned allies would be DOA
- Fixed a few dialog errors
- NOW, When a hero returns from training, the training hall will properly show nobody "currently training"


Patch 0.0.3

> Changes:
- Re-tooled Court battles to add more variety and have it scale better as the game progresses 
- Re-tooled how "special" items get handed out. (they are now a special roll in a dungeon's loot roll) 
- Added a one-time quest to the abandoned mine on the island 

> Fixes: 
- ITEM drop rates were too high (compared to Weapons/Armor). Code was changed a while ago to lower them, but it wasn't changed in all required places. Fixed now. Armor/Weapons should drop more frequently than Items (as intended)
- Fixed instances where a hero would summon an ally, and that ally would not arrive


Patch 0.0.2

> Completed: 
- CLASS: Yellow Mage 
- CLASS: Lord 

> Changes: 
- Added more Contributor Content 
- Added a few unique Warlord skills 
- Changed undead hero graphics to commissioned art 
- Added an option to force wandering NPCs to "Make Way" and get out of your way - to prevent NPC traffic jams.

> Fixes: 
- Fixes a game crashing bug when producing armor/weapons from a Worksite. 
- Various typo fixes 
- Various Class Fixes 
- Fixed a bug where a cutscene wouldn't allow the switching of parties afterwards. 
- Fixed the Tent icon (General Item) 
- When a hero returns from training, the training hall will now properly show nobody "currently training"
0 Comments

Alpha Testing has Arrived!

3/15/2014

0 Comments

 
Picture
Alpha Testing!

If you donated $10 or more during the Kickstarter campaign (or directly through our website), you should have gotten an email. (check your spam/junk mail folder if you don't see it) The email has everything you need to get started with the Alpha build of the game.

Sim Hero is fully playable & beatable in its current form with dozens of classes & dungeons and hundreds of items. This is just the beginning of Alpha, so we will be adding many features & content as we move along towards Beta.

If you plan to help us test, please file bug reports here.

A few things are on the weaker side (like Court battles) and will be improved straight away. We also have Orc artwork almost completed so all those graphics are simply placeholders for now. 

Many thanks to everyone who has supported us this far! Now get out there and send some perfectly good heroes to their deaths!

- The GeekFever Team
0 Comments

Development Blog - Early March

3/8/2014

0 Comments

 
Picture
This is it! LAST update before alpha. We just have a few things to tweak before Alpha invites go out!

Sim Hero Bug Fixes / Additions

Completed:

- ZONE: Southern Wilds
- ZONE: Southeast
- ZONE: Northern Steppes
- ZONE: Blasted Crossroads
- DUNGEON: Pirate Camp
- DUNGEON: Sunken Temple
- DUNGEON: Volcano
- DUNGEON: Frozen Mine
- DUNGEON: Chimera's Lair
- STORY: The barebones of the cutscenes & "story" are all in place... will flesh it out and make it "whole" by the end of Beta testing.
- CRAFTING: Tier2 Crafting loot tables complete.
- CLASS: Necromancer (yes, you can summon skeletons -more to come- into battle)
- CLASS: Red Mage
- CLASS: Blue Mage
- CLASS: Green Mage


Changes:

- Magic damage was lacking compared to weapon damage... boosted it slightly thru loot & skill tweaks.

- Added Holy-type DOT state: PENANCE

- Added a few buffs tied with various new skills

- All "top" skills either Cooldown or Warmup to prevent "1 trick pony" builds. Now, perhaps, the worst will be "2 trick ponies". 


Fixes:

- Some of the very first monsters still had way too high evade & crit values... brought them back down to the "new" levels.

- Somehow, Dwarves lost their slight resistance to Disease. Added back in.

- Various skill & class bugfixes
0 Comments

    Sim Hero Updates

    <-- Back to Sim Hero

    Archives

    December 2014
    October 2014
    August 2014
    July 2014
    April 2014
    March 2014
    February 2014
    January 2014
    December 2013
    November 2013

    Categories

    All
    Devblog
    Game Development
    Game Development
    News
    New Version
    Release

    RSS Feed

Picture
Picture
Proud member of:       
Join the Indie Game Alliance Demo Team
© 2018 Geek Fever, LLC.  All rights reserved.