Sim Hero enters Closed Beta Testing!
Emails are on their way out to all Kickstarter & Website contributors with the Beta download link & Beta info.
The full list of recent changes appear below:
Completed:
- MOVE INTO CLOSED BETA
Changes:
- All crafted gear boosted slightly
- Loot scripts tweaked to sometimes hand out less loot
- The Event System got an overhaul:
RESULT: Events 2 places in the future are determined at time of previous event resolution, negating the
ability to save/load until a "favorable" event is rolled.
RESULT: The war events got some variety and the math was overhauled to actually work now. No more easy
fights!
RESULT: Fiddled with the frequency of certain events.
RESULT: Added a new event type to potentially "give back" Happiness, Safety or Resources. Will expand
upon this down the road.
RESULT: Slightly increased the amount of troops gained when recruiting troops.
Fixes:
- Fixed an instance where a War Hero would join the Court instead of the Reserves.
- Fixed court XP gain from some monsters (raised to normal levels - it was far too low)
- Fixed Event Battle Resolution Event text to include current *Safety* level on battle win/loss message.
- Fixed (hopefully all) instances where the wrong cutscene would play, or multiple cutscenes would
play. This may cause some "cutscene weirdness" if you don't start over, but the worst that happens is
you watch a duplicate cutscene once. Certainly no reason to start the game over if you don't want to.
Enjoy!
- The Sim Hero Team
Emails are on their way out to all Kickstarter & Website contributors with the Beta download link & Beta info.
The full list of recent changes appear below:
Completed:
- MOVE INTO CLOSED BETA
Changes:
- All crafted gear boosted slightly
- Loot scripts tweaked to sometimes hand out less loot
- The Event System got an overhaul:
RESULT: Events 2 places in the future are determined at time of previous event resolution, negating the
ability to save/load until a "favorable" event is rolled.
RESULT: The war events got some variety and the math was overhauled to actually work now. No more easy
fights!
RESULT: Fiddled with the frequency of certain events.
RESULT: Added a new event type to potentially "give back" Happiness, Safety or Resources. Will expand
upon this down the road.
RESULT: Slightly increased the amount of troops gained when recruiting troops.
Fixes:
- Fixed an instance where a War Hero would join the Court instead of the Reserves.
- Fixed court XP gain from some monsters (raised to normal levels - it was far too low)
- Fixed Event Battle Resolution Event text to include current *Safety* level on battle win/loss message.
- Fixed (hopefully all) instances where the wrong cutscene would play, or multiple cutscenes would
play. This may cause some "cutscene weirdness" if you don't start over, but the worst that happens is
you watch a duplicate cutscene once. Certainly no reason to start the game over if you don't want to.
Enjoy!
- The Sim Hero Team