Today is monumental for our little game as we've graduated beyond 640x480 resolution! (ya know, resolution from 1990)
The resolution fix was a big deal as it opens up some core game features we really wanted to get in there and fixes some of the "wonk" we all experienced with mouse controls.
What's next on the horizon for Sim Hero?
We continue to prep the remaining planned & contributor content (classes, skills, events & more), so expect that stuff to pour into the game in the coming weeks. Continued tweaking, balance, bug fixes are also planned.
The next 'literal' big thing should be the castles. Get ready to proudly decide the path of your settlement (and see that visual representation on the map) to truly take things to the next level!
What's beyond that horizon?
It's always tough to talk about "the beyond" as plans & circumstances always change. But, many of the "back-end" improvements y'all see in Sim Hero are actually coming from another -yet to be revealed- PC Sim project we have going on... So, while it takes away a little time from Sim Hero, the benefits have been quite major.
Once Sim Hero is at v1.0, we'll have some announcements on that front, as well as more info on where Sim Hero will go from here. The world is actually 8x the size of the current Sim Hero world (after you open up all adjacent zones), so it's quite large (and I have sneaky plans for a "plot" that could take you back to your homeland to conquer it...). We hope we can get the chance to bring the rest of the Sim Hero experience to you!