Sim Hero Bug Fixes / Additions
- ZONE: Southern Wilds
- ZONE: Southeast
- ZONE: Northern Steppes
- ZONE: Blasted Crossroads
- DUNGEON: Pirate Camp
- DUNGEON: Sunken Temple
- DUNGEON: Volcano
- DUNGEON: Frozen Mine
- DUNGEON: Chimera's Lair
- STORY: The barebones of the cutscenes & "story" are all in place... will flesh it out and make it "whole" by the end of Beta testing.
- CRAFTING: Tier2 Crafting loot tables complete.
- CLASS: Necromancer (yes, you can summon skeletons -more to come- into battle)
- CLASS: Red Mage
- CLASS: Blue Mage
- CLASS: Green Mage
- Magic damage was lacking compared to weapon damage... boosted it slightly thru loot & skill tweaks.
- Added Holy-type DOT state: PENANCE
- Added a few buffs tied with various new skills
- All "top" skills either Cooldown or Warmup to prevent "1 trick pony" builds. Now, perhaps, the worst will be "2 trick ponies".
- Some of the very first monsters still had way too high evade & crit values... brought them back down to the "new" levels.
- Somehow, Dwarves lost their slight resistance to Disease. Added back in.
- Various skill & class bugfixes