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Ground Zero - Sim Hero Notes

11/12/2013

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Wow... here we are! We'll be using this blog to keep the community informed of Sim Hero updates & development.

How did we get here and where are we at?

The playable demo showcases the core game mechanic I’m striving to accomplish: manage parties of adventurers through a series of dungeons for loot, fame and experience points.

After playing the *few* similar games in this category, I was left wanting for more features – so I’m working to add what I feel “should be there.” I already have dozens of classes completed, hundreds of skills, a multi-class system, job points (skill buy), castle upgrading, loot rarities and a bunch of additional things absent from My Life as King and other games.

You’ll notice many rough edges (just like in the early days of Dwarf Fortress). There may be unrealized features and a few glitches. But the game will run. It will play. (Windows only) And I hope to create something as an example of what one dedicated person can do – and maybe I’ll inspire someone with some real coding chops to make something grander.

In the end, this is the type of game I want to play… and I cannot play it until someone makes it. For some reason, that “someone” is me… so here we go!
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