Welcome to the Sim Hero devblog! Here, we'll keep the community informed of the active Sim Hero development projects. *Everything* in development won't be listed here (it's just too much), but we will keep this fresh with high-level items.
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Ready to go:
- Dead heroes are now, once again, available for re-recruiting (they get thrown back into the "available" pool)
Working on:
- Loot & Treasure calcs need to be moved to AFTER the party returns from adventure
- Rework of loot logic to fit new model
- Hide characters on Adventure from the "Formation" screen
- Adventure summary screen in the Combat Log to review treasure gained & other stuff
- Option to disable mouse
- Logic to lose the game
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Ready to go:
- Dead heroes are now, once again, available for re-recruiting (they get thrown back into the "available" pool)
Working on:
- Loot & Treasure calcs need to be moved to AFTER the party returns from adventure
- Rework of loot logic to fit new model
- Hide characters on Adventure from the "Formation" screen
- Adventure summary screen in the Combat Log to review treasure gained & other stuff
- Option to disable mouse
- Logic to lose the game